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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_doom
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cinema.zip
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CINEMA.DEH
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Text File
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1996-07-02
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10KB
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677 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 21
Patch format = 6
Thing 1 (Player)
Bits = 234884102
Thing 2 (Trooper)
Pain sound = 0
Action sound = 0
Bits = 4718598
Thing 3 (Sargeant)
Attack sound = 1
Pain sound = 0
Action sound = 0
Bits = 71303174
Thing 11 (Chaingun Sargeant)
Attack sound = 1
Pain sound = 0
Death sound = 61
Action sound = 0
Thing 12 (Imp)
Pain sound = 0
Action sound = 0
Thing 13 (Demon)
Hit points = 4000
Reaction time = 999999999
Pain sound = 64
Death sound = 77
Speed = 5
Mass = 250
Action sound = 76
Bits = 4718598
Thing 14 (Spectre)
Hit points = 2000
Alert sound = 65
Reaction time = 999999999
Pain sound = 64
Death sound = 44
Speed = 5
Mass = 250
Action sound = 76
Bits = 4718598
Thing 15 (Cacodemon)
Alert sound = 45
Attack sound = 1
Pain sound = 0
Death sound = 82
Action sound = 51
Bits = 4735494
Thing 16 (Baron of Hell)
Attack sound = 1
Pain sound = 0
Death sound = 17
Action sound = 0
Bits = 4718598
Thing 19 (Lost Soul)
Alert sound = 42
Attack sound = 1
Pain sound = 0
Death sound = 82
Action sound = 51
Bits = 541190
Thing 20 (Spiderdemon)
Alert sound = 90
Pain sound = 87
Action sound = 88
Bits = 4718598
Thing 22 (Cyberdemon)
Hit points = 3000
Alert sound = 90
Attack sound = 1
Pain sound = 85
Death sound = 82
Width = 2359296
Height = 3670016
Action sound = 0
Bits = 4735494
Thing 32 (Imp Fireball)
Missile damage = 1
Bits = 329232
Thing 33 (Caco Fireball)
Initial frame = 114
Death frame = 127
Missile damage = 1
Thing 34 (Rocket (in air))
Alert sound = 1
Death sound = 17
Missile damage = 1
Thing 46 (Health Potion)
Hit points = 5
Pain sound = 82
Death frame = 127
Death sound = 82
Bits = 8912901
Thing 48 (Blue Keycard)
Mass = 4000
Bits = 768
Thing 49 (Red Keycard)
Bits = 33554432
Thing 50 (Yellow Keycard)
Initial frame = 442
First moving frame = 444
Action sound = 22
Bits = 33554440
Thing 61 (Computer Map)
Hit points = 7
Pain sound = 82
Death frame = 127
Death sound = 82
Bits = 8912901
Thing 95 (Small Blue Torch)
Bits = 0
Thing 96 (Small Gr. Torch)
Pain sound = 87
Width = 1310720
Height = 3670016
Mass = 999999999
Bits = 524294
Thing 97 (Small Red Torch)
Hit points = 8
Pain sound = 82
Death frame = 808
Death sound = 82
Bits = 524294
Thing 102 (Swaying Body)
Bits = 772
Thing 103 (Hanging Arms Out)
Mass = 999999999
Bits = 772
Thing 104 (One-legged Body)
Mass = 999999999
Bits = 772
Thing 105 (Hanging Torso)
Mass = 999999999
Bits = 772
Thing 106 (Hanging Leg)
Mass = 999999999
Bits = 768
Thing 107 (Hanging Arms Out2)
Mass = 999999999
Bits = 772
Thing 108 (Hanging Torso 2)
Mass = 999999999
Bits = 772
Thing 109 (One-legged Body 2)
Mass = 999999999
Bits = 772
Thing 110 (Hanging Leg 2)
Mass = 999999999
Thing 111 (Swaying Body 2)
Mass = 999999999
Bits = 772
Thing 113 (Dead Marine)
Bits = 201326592
Thing 129 (Hanging Body 1)
Mass = 999999999
Thing 130 (Hanging Body 2)
Mass = 999999999
Thing 131 (Hanging Body 3)
Mass = 999999999
Thing 132 (Hanging Body 4)
Mass = 999999999
Thing 133 (Hanging Body 5)
Mass = 999999999
Thing 134 (Hanging Body 6)
Mass = 999999999
Thing 135 (Pool Of Blood 1)
Bits = 0
Thing 136 (Pool Of Blood 2)
Bits = 0
Frame 5
Duration = 3
Frame 6
Duration = 3
Frame 7
Duration = 3
Frame 8
Duration = 3
Frame 9
Duration = 3
Frame 13
Duration = 3
Frame 14
Duration = 4
Frame 15
Duration = 3
Frame 16
Duration = 4
Frame 17
Duration = 4
Frame 22
Duration = 4
Frame 23
Duration = 4
Frame 24
Duration = 4
Frame 25
Duration = 3
Frame 26
Duration = 4
Frame 27
Duration = 4
Frame 29
Duration = 4
Frame 30
Duration = 3
Frame 52
Duration = 3
Frame 53
Duration = 3
Frame 55
Duration = 4
Frame 56
Duration = 4
Frame 67
Sprite subnumber = 32770
Frame 68
Sprite subnumber = 32771
Frame 69
Sprite subnumber = 32770
Frame 70
Sprite subnumber = 32770
Frame 71
Sprite subnumber = 32768
Frame 72
Sprite subnumber = 32769
Frame 73
Sprite subnumber = 32769
Frame 90
Duration = 4
Frame 91
Duration = 4
Frame 92
Duration = 4
Frame 475
Sprite subnumber = 32768
Frame 476
Sprite subnumber = 32769
Frame 477
Sprite subnumber = 32768
Frame 478
Sprite subnumber = 32768
Frame 479
Sprite subnumber = 32769
Frame 480
Sprite subnumber = 32769
Frame 481
Sprite subnumber = 32770
Frame 482
Sprite subnumber = 32770
Frame 483
Sprite subnumber = 32771
Frame 484
Sprite subnumber = 32771
Frame 485
Sprite subnumber = 32772
Frame 486
Sprite subnumber = 32773
Frame 487
Sprite subnumber = 32774
Frame 488
Sprite subnumber = 32775
Frame 489
Sprite subnumber = 32775
Frame 490
Sprite subnumber = 32776
Frame 491
Sprite subnumber = 32777
Frame 492
Sprite subnumber = 32778
Frame 493
Sprite subnumber = 32779
Frame 494
Sprite subnumber = 32780
Frame 495
Sprite subnumber = 32781
Frame 496
Sprite subnumber = 32781
Frame 497
Sprite subnumber = 32780
Frame 498
Sprite subnumber = 32779
Frame 499
Sprite subnumber = 32778
Frame 500
Sprite subnumber = 32777
Frame 501
Sprite subnumber = 32776
Frame 509
Sprite subnumber = 32773
Frame 510
Sprite subnumber = 32774
Frame 511
Sprite subnumber = 32775
Frame 512
Sprite subnumber = 32776
Frame 513
Sprite subnumber = 32777
Frame 514
Sprite subnumber = 32778
Frame 515
Sprite subnumber = 32779
Frame 516
Sprite subnumber = 32779
Frame 517
Sprite subnumber = 32778
Frame 518
Sprite subnumber = 32777
Frame 519
Sprite subnumber = 32776
Frame 520
Sprite subnumber = 32775
Frame 521
Sprite subnumber = 32774
Frame 599
Sprite subnumber = 32777
Frame 600
Sprite subnumber = 32778
Frame 618
Duration = 3
Frame 674
Sprite subnumber = 32768
Frame 675
Sprite subnumber = 32769
Frame 676
Sprite subnumber = 32768
Frame 677
Sprite subnumber = 32768
Frame 678
Sprite subnumber = 32769
Frame 679
Sprite subnumber = 32769
Frame 680
Sprite subnumber = 32770
Frame 681
Sprite subnumber = 32770
Frame 682
Sprite subnumber = 32771
Frame 683
Sprite subnumber = 32771
Frame 684
Sprite subnumber = 32772
Frame 685
Sprite subnumber = 32773
Frame 686
Sprite subnumber = 32772
Frame 687
Sprite subnumber = 32773
Frame 688
Sprite subnumber = 32772
Frame 689
Sprite subnumber = 32773
Frame 690
Sprite subnumber = 32774
Frame 691
Sprite subnumber = 32775
Frame 692
Sprite subnumber = 32776
Frame 693
Sprite subnumber = 32777
Frame 694
Sprite subnumber = 32778
Frame 695
Sprite subnumber = 32779
Frame 696
Sprite subnumber = 32780
Frame 697
Sprite subnumber = 32781
Frame 698
Sprite subnumber = 32782
Frame 699
Sprite subnumber = 32783
Frame 700
Sprite subnumber = 32783
Frame 808
Next frame = 810
Frame 816
Next frame = 816
Frame 817
Next frame = 816
Frame 818
Next frame = 816
Frame 819
Next frame = 816
Frame 820
Next frame = 816
Frame 822
Next frame = 822
Frame 823
Next frame = 822
Frame 824
Next frame = 822
Frame 825
Next frame = 822
Frame 826
Next frame = 822
Frame 830
Next frame = 830
Frame 881
Sprite subnumber = 32768
Ammo 0 (Bullets)
Max ammo = 300
Ammo 1 (Shells)
Max ammo = 300
Ammo 3 (Rockets)
Max ammo = 300
Cheat 0
Change music = mus
Chainsaw = saw
God mode = g
Ammo & Keys = a
Ammo = ammo
No Clipping 1 = c
Invincibility = power
Berserk = wolverine
Invisibility = predator
Radiation Suit = radiation
Auto-map = iddt
Lite-Amp Goggles = l
BEHOLD menu = menu
Player Position = positio
Map cheat = show
Text 14 14
Follow Mode ONTracer Mode ON
Text 15 15
Follow Mode OFFTracer Mode OFF
Text 20 23
Picked up the armor.This will help a little
Text 24 25
Picked up the MegaArmor!You got the blast shield!
Text 25 24
Picked up a health bonus.A vial of Health Potion
Text 25 26
Picked up an armor bonus.Picked up some armor power
Text 12 12
Supercharge!Full Health!
Text 11 11
MegaSphere!Force power
Text 16 18
Invulnerability!Power of the Force
Text 8 11
Berserk!Kick Ass!!!
Text 17 19
Picked up a clip.1 Blaster Cartridge
Text 27 27
Picked up a box of bullets.A box of empire super cells
Text 19 16
Picked up a rocket.Picked up 1 cell
Text 27 25
Picked up a box of rockets.Stormtrooper Riffle cells
Text 30 31
You got the BFG9000! Oh, yes.Hope you can handle this thing!
Text 21 23
You got the chaingun!Use the Force Luke!!!!!
Text 28 30
A chainsaw! Find some meat!A weapon of a true Jedi Knight
Text 28 30
You got the rocket launcher!The Laser Riffle is now yours!
Text 23 22
You got the plasma gun!The new Flame Blaster!
Text 22 22
Degreelessness Mode OnGod Mode now activated
Text 23 20
Degreelessness Mode OffGod Mode is now gone
Text 20 23
Ammo (no keys) AddedMore Cell Power for you
Text 21 22
Very Happy Ammo AddedHell Yeah, Let's Rock!
Text 12 13
Music ChangeTrack Skipped
Text 20 22
IMPOSSIBLE SELECTIONWhy are you a Dumbass?
Text 19 17
No Clipping Mode ONGhost Mode now ON
Text 20 21
No Clipping Mode OFFGhost Mode is now OFF
Text 16 18
Power-up ToggledThat's Force Power
Text 21 21
... doesn't suck - GMUse the Force Luke!!!
Text 12 12
E1M1: HangarE1M1: Cinema